Everything of Bananza's terrain is comprised of voxels, which Motokura said was the first component distinguishing it from Odyssey.[27] Takahashi explained building concentrations from voxels as way more easy than polygonal modeling, as developers could "freely combine voxels and resources to develop terrain then check it out immediately in-activity. https://donkey-kong-bananza54242.dreamyblogs.com/36830782/the-best-side-of-donkey-kong-bananza